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War System

Overview

This system makes all guilds to be at war with each other, without counting frags for any killings. All guilds are now participating in the war!

Incentive

As an incentive for being in a guild, all guild members will receive 5% bonus on experience rate, which will work on top of other bonuses (such as contributors account and daily raids bonus exp scrolls).

Joining a guild

If you join a guild, you will not be able to leave the guild for a period of 24 hours.

Leaving a guild

If you leave your guild, you will not be able to join another for a period of 24 hours. The same applies for disbanding (deleting) a guild, which requires that all the players had joined at least 24 hours before it. It also applies for being able to kick a player from the guild.

Anti Skull Bashing

On our server, if a player without a guild attacks a member of a guild who has a White Skull or a Red Skull, the attacker will receive an Orange Skull visible to all members of that guild who are on the screen, not just the character they attacked.

If a guild member attacks the Orange Skull player, the attacker will become visible to the Orange Skull player with a Yellow Skull, allowing them to retaliate without gaining a White Skull or incurring frag penalties.

Skull Types and Rules
Skull Description Penalties / Conditions
Green Skull Indicates that the player is in a party or is an allied guild member. Attacking a Green Skull causes no PZ Lock and no frag penalties.
Blue Skull Visible to players if the target belongs to a different guild or any guild while the observer is not in a guild. Attacking causes a White Skull, PZ Lock, and frag penalties. Guild members attacking Blue Skull players are exempt from frag penalties.
Yellow Skull Appears if a player attacks another player with a White, Orange or Red Skull. Does not cause frag penalties but triggers PZ Lock.
Orange Skull Visible to guild members when a non-guild player attacks a guild member with White or Red Skull. Guild members can freely attack the Orange Skull player without frag penalties. Triggers PZ Lock.
White Skull Given to a player who attacks another player with blue skull, or without a skull. Can be attacked without causing unjustified kills. If attacked first (Fight Back), it will not cause PZ Lock.
Red Skull Given to a player who exceeds the limit of unjustified kills in a day, week, or month. Can be freely attacked without causing unjustified kills. Under the Fight Back rule, does not cause PZ Lock.
Anti-Maker Protection System

You can kill a lower-level player (50% or lower than your level) and not get any frags with this system.

Instead of dying, the low-level players will be teleported to temple. They will not lose experience, skills, items or blessings. And you will not have a protection zone lock status longer than 60 seconds.

For the low-level player to be protected from death, they cannot have a White Skull or Red Skull — if they do, they will die in the usual way.

Conditions

  1. The killer must be next to at least 2 members of his guild on his screen, totaling 3 guild members counting the killer.
  2. The low-level player must have an equal or lower level than half the level of the killer. Otherwise, they will die in the usual way.

If both conditions are met, the killer will not pick up any frag, and the victim will get protected from death.

Spell Changes — Ultimate Explosion & Poison Storm
Players Hit Damage Reduction Notes
1–3 No reduction Damage reduction starts only at 4+ players hit.
4 7%
5 14%
6 21%
7 28%
8 35%
9 42%
10+ 49% Maximum reduction.

The damage of the spells Ultimate Explosion (exevo gran mas vis) and Poison Storm (exevo gran mas pox) scales down based on the number of players hit. Designed to balance AoE spells in crowded PvP scenarios.